How do i play ff7 on my pc




















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Human beings must be known to be loved; but Divine beings must be loved to be known. Blaise Pascal. There is an easy way to play PS1 discs on a PC?

News to me. You're everything that a TES fan should be. User Info: torifan User Info: Jukain. But Google is your friend. Select an item and decide who will use it or against whom it will be used. If it is an attack item, select the enemy. If it is a recovery item, select one of your allies.

This command will appear if you press the left Directional Button at the left edge of the battle command window. With this command, you can change the position of your characters from the front line to the rear. Characters at the rear will incur less damage from the enemy, but their damage to the enemy when attacking will be less. Placed at the front, the effect will be reversed. The changed status will not be carried over to the next battle. This command will appear if you press the right Directional Button at the right edge of the battle command window.

If you use this command, damage incurred will be reduced by half until the Time gauge fills up. Depending on your enemy and battle formations, it is not always possible to escape. As you proceed, you will obtain many Materia. Among them are Materia that will add commands that you can use during battle. Only characters equipped with the appropriate Materia can use these commands.

Battles end when you have destroyed all your enemies or when all enemies or your characters have escaped. Their values will vary depending on the type and number of enemies destroyed. If all your party members are critically injured or are turned to stone , the game is over. When the game ends, press [OK] , and you will return to the opening credit screen. If you have saved data before, you can choose the appropriate file to reload and continue the game. In many cases, abnormal status can be cured during battles using Materia like "Heal" or items like "Hyper".

Also, abnormal status will normally disappear after a battle ends. Any abnormal status can be cured if the character rests at an inn. In addition to the following, there are other status conditions that can occur during battles. Menu screens can be displayed by pushing the [MENU] button in the Field screen; they contain the following information. The two gauges to the right indicate what is required to reach the next level or to perform a Limit Break attack.

However, some of the them, such as " PHS " or "Save", can only be used at certain locations. Ten commands are available on the Menu screen; each explained below. To select commands, use the Up and Down Directional buttons, and confirm by pressing the [OK] button.

This command enables you to use items mainly for recovery and cure, such as "Potion" or "Phoenix Down". If you select this command, the screen shown on the right will appear. Choose this command to use items you possess. After selecting the item, select the character on whom the item will be used. Any items that cannot be used will be displayed in gray.

When this command is selected, the screen shown on the right will appear. This applies to other commands, including "Materia", "Equip", "Status", and "Limit". Choose this command to use Magic. After selecting the magic, decide upon whom the magic will be cast. Magic Spells available to you are displayed in white while those that cannot be used are displayed in gray.

Displays the available Summon magic summon monsters and their effects. If Materia orbs are inserted into slots in weapons or armor, various abilities become available. Select this command in order to equip Materia or to see its abilities. To equip the Materia, move the finger cursor to the slot in the weapon or armor, and press the [OK] button. Materia not equipped by other characters are available, so choose the one you want to use and press [OK] button.

Abilities given to the character by equipping the Materia are displayed. Available Abilities are shown in white. Abilities shown in gray are not yet available.

If any of these values increase, the increased value will be shown in yellow. If they decrease, the decreased value will be displayed in red. APs are gained if you win battles. Materia that is not equipped on weapons or armor that is, if you just possess it , will not obtain APs. If the AP exceeds the value of "to the next level" shown on the right, the Materia level goes up, and the number of available abilities increases and the effects will be stronger.

Most Materia can go up to level 5. Commands and Magic available to the character during the battle due to the equipped Materia will be listed. By using "Arrange", un-equipped Materia can be arranged, or all equipped Materia can be removed at once.

Also, any excess Materia can be disposed of. Materia in your possession not equipped and their effects when equipped are displayed. Various types of Materia appear in the game. Materia can be divided into five groups based on their Abilities. Blue Materia. This Materia shows full effect when used in conjunction with other Materia, such as "All" or "Elemental". Make sure you insert this Materia in linked slots either slot is OK when equipping this Materia in a weapon or armor.

Insert Command Materia or Magic Materia in the other slot. The effects of these Materia will be enhanced with Support Materia. Yellow Materia. This will increase the number of commands that can be used during battle, such as " Steal " and "Throw". Red Materia. This will enable you to cast Summon Magic during battle, in order to call a Summon Monster.

This command equips characters with weapons, armor, and accessories. Even if weapons or armor have been acquired, they will not become effective unless equipped. To view the Status, choose the weapon currently equipped and press the [OK] button. If you have other weapons available to equip, they will be displayed in the lower right box. Select the weapon to equip, and press the [OK] button. The Status change is shown in two columns in the lower box. The left value indicates the Status of the equipped weapon, while the right indicates the Status of the one you want to equip.

Yellow numbers mean that the Status will increase, and red numbers mean that they will decrease. To remove the equipped weapon, select that weapon and press the [OK] button.

When a character is equipped with armor, the Defense, Magic Defense, and their percentages will change. Armor equips in the same fashion as weapons. The number of Materia slots in corresponding weapons or armor is indicated here. The linked slots are for using Support Materia and other types of Materia in conjunction to increase the power of Abilities.

The growth speed of Materia is indicated. The speed varies depending on the weapons and armor. On some weapons and armor, Materia does not grow at all. Various effects can be gained by wearing accessories.

Some accessories change the character's Status. Accessories equip in the same fashion as weapons and armor. The current Status of the character is displayed. Press the [OK] button to display current properties. Also, there are gauges that indicate required EXP to reach the next level and required Limits to perform Limit Break attacks. By equipping certain weapons, armor, or accessories, each character can gain special Elemental Abilities useful for both offense and defense.

When the character obtains these Elements, the name of each Element is shown in white. When you attack enemies who have certain Elements as their weak points, you can give them twice as much damage. On the other hand, if the enemy is resistant to those Elements, you can give them only half as much damage, or in the worst case, the damage may become void or absorbed.

Certain weapons and armor provide enemies with abnormal status, or protect you from those abnormal status. If any of the weapons or armor currently equipped has such effects, the name of the abnormal status will be displayed in white. When attacking the enemy, in addition to inflicting the usual damage, you can also inflict an abnormal status effect for example, Poison, Sleep.

When the enemy tries to cause abnormal status to the character, the attack by the abnormal status effect can be avoided for example, Poison, Sleep. Select the character, and choose the location to move the character or choose the character to switch places with.

To change the character from the front line to the rear, move the finger cursor to the character and double-click the [OK] button. By moving your character to the front, Attack Power will increase, and Defense will decrease. By moving your character to the rear, Defense will increase, and Attack Power will decrease. By using this command, you can perform Limit Break attacks when your character reaches Limit Breaks during battles.

You can also find out the effects of the attacks. Limit gauges are displayed at the upper right corner, which shows the progress towards the next Limit Break. It's still not certain, especially with some of the unlikely company being kept on the list, but it's another brick in the wall. Well it's not not coming to PC. Almost every time we hear about the remake, there are caveats like " debut first " on PS4 or " timed exclusive.

For a bit of reference, here are some Japanese Square Enix games from the last few years, and when they launched on consoles and PC. Delay: 15 months. Delay: 5 months. There are also notably some Square games that haven't made the console to PC leap, like the first Dragon Quest Builders. But it's worth pointing out that nearly the entire Final Fantasy series is on PC, while very few Dragon Quest games, have made the jump.

The story trailer for the FFVII remake introduces a bit of the plot but mostly many of the characters you'll recognize from the original. The first trailer for Final Fantasy 7 Remake back in didn't reveal much information beyond the game's existence. Still, it was a pretty moody, pointed teaser. The final lines: "For they are coming back. At last, the promise has been made" are almost enough to give you goosebumps, with that eerie music and the sword on Cloud's back. Square Enix was making a promise, indeed.

The Final Fantasy 7 remake is more than just a visual update. In an interview with Wired , director Tetsuya Nomura said "we're not intending for this to become a one-to-one remake, or just the original Final Fantasy 7 with better graphics.



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