It couldn't measure up to the massive standards set by Arkham City , but Origins at least managed to receive a mildly positive critical reception. Something that aged well for the game over the years was its Batman "rogues gallery" selection, and the accompanying boss fights against some of them.
Even aside from the Joker "twist" partway through the game, some of these other supervillains proved memorable in their own right. While Mr. It was a great bonus story for the game because it takes heavy inspiration from the Heart of Ice episode from the '90s Batman: The Animated Series.
That episode had one of the most emotional scenes from Batman's time in the DCAU , and incorporating that origin story into the Arkhamverse for fans to play it out was satisfying to see. Since Mr. Freeze's miraculous reinvention as a character from the show, he's always made for an emotionally sympathetic and compelling villain, and Arkham Origins is no exception. During the main story of Arkham Origins , Copperhead has an admittedly brief, but concise tenure as an assassin after Batman's bounty.
She's certainly a more obscure villain in the comics' mythos, but her boss fight was a memorable -- and trippy -- sequence. Copperhead is an expert contortionist and is also skilled in judo, which is made even more deadly with her knack for weaponizing lethal poisons. The boss fight Batman has with her sees him afflicted with her poison, forcing him to "fight" multiple hallucinated Copperheads in addition to the real one. It's only a shame that her role wasn't expanded on more, but it at least made for a noteworthy detour.
This game was Firefly's introduction into the Arkhamverse and was arguably better than his small role in Arkham Knight. But even so, the Wrath name was also used by Elliot Caldwell, the first villain's sidekick and counterpart to Batman's Robin. With a tradition mirroring that of Batman and Robin, and plenty of emotional baggage to go along with Wrath's willingness to kill any and all who got in his way, this crimson-and-purple villain seems right at home in the world of Arkham.
As skilled with knives and blades as any surgeon, Guillermo Barrerra decided to put his experience as a Latin American torture specialist to use in Gotham's criminal underworld. As Brutale, Barrerra wields countless throwing knives in service to the highest bidder, acting as a hired gun knife?
That's not too far a leap from enforcer to contract killer, and with an eye-catching get-up and twins bands of throwing knives, Brutale would certainly make an impression. Plenty of Batman villains use blades or knives to do their business, but there are few we can think of who do it with as much style and flare as Brutale. If villains are awarded style points, then Flamingo is off to the biggest head-start of our entire list. Proficiency in hand to hand combat and firearm usage means this contract killer is no stranger to the business, but it's Eduardo Flamingo's whip and bright pink motorcycle that we can't forget.
But before anyone assumes that Flamingo's bark is worse than his bite, it should be said that with an "impeccable kill record," this assassin doesn't make a habit of failure. He gets his target every time, and when he does Even if he was lacking in combat, we'd still want to see Flamingo get his fair share of screen time.
But pairing style with substance, Warner Bros. Montreal should take note of this assassin in pink. Known for her allure as much as her mercenary experience, Cheshire is every bit as deadly as any other assassin in the DC Comics universe.
Specializing in poison - on both her blades and fingernails - her skill in martial arts makes a single slice or swipe from her as deadly as a crushing blow. While many Batman villains may usually find themselves outmatched when up against Bruce Wayne's intellect, Cheshire isn't the kind of woman to make foolish mistakes.
A master planner, the comic books have seen this assassin formulate complex plots that include defeating or subduing some of her deadliest colleagues. As Bane escapes by helicopter he fires a rocket at Joker, and the concussive force sends Joker falling from the hotel. The Joker is left intrigued by the events as he is imprisoned in Blackgate, and placed in the care of Dr. Harleen Quinzel. Talking to Quinzel, he explains that he now believes it was fate for him and Batman to meet.
In the Batcave, Alfred implores Batman to abandon his crusade, fearing he will die, but Batman refuses to listen. Firefly launches an assault on the Pioneer Bridge, forcing Batman and Gordon to work together to overcome the assassin and his bombs.
Meanwhile, Bane breaks into the Batcave and beats Alfred nearly to death. Batman returns to find the Batcave in ruins: Alfred dies after requesting that Batman not feel guilty over him. Batman manages to resuscitate Alfred using Electrocutioner's gloves. Elsewhere, the Joker has taken over Blackgate after launching a riot. Batman is forced to fight Bane to the death when Joker places himself in an electric chair that will automatically kill him unless Bane dies: Batman uses the electric gloves to stop Bane's heart.
Satisfied, the Joker leaves, intending to detonate the bombs placed around the city. Batman resuscitates Bane, but he becomes enraged and injects himself with a potent steroid which transforms him into a hulking beast: Batman manages to defeat him, and the steroid's side effects damage Bane's memory.
With Gordon's help, Batman fights his way to the Joker in the prison chapel. Dismayed to learn that Batman saved Bane, the Joker tries to goad Batman into killing him, but Batman subdues him.
Gordon decides to let Batman go, believing he can help the city. In a radio interview during the credits, Quincy Sharp says he will lobby to reopen Arkham Asylum to house the city's worst criminals. In a post-credits scene, an imprisoned Deathstroke is approached by Amanda Waller to join her Suicide Squad. Arkham Origins is an open world action-adventure game that incorporates elements of stealth game tactics. Batman can use his cape to glide around Gotham City, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges and extend his flight.
Some gadgets obtained in previous Arkham games are present at the start of Arkham Origins , while others become available during play. Returning gadgets include: the Cryptographic Sequencer, which is used for hacking security consoles; the Batarang, a throwing weapon; the Batclaw, used for hooking on to surfaces; Smoke Pellets, used for stealthy exits and entries; Explosive Gel, used to create openings in surfaces; the Disruptor, which can remotely disable guns and explosive mines; and the Grapnel Accelerator, an earlier version of the Grapnel Boost.
What Batman game is the hardest? What is the easiest Arkham game? Who are the villains in Batman Arkham Origins? Who is the main antagonist in Batman comics? Who is black mask in Batman Arkham City?
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